using System;
using Server;
using Server.Mobiles;

namespace Server.Items
{
	public class SAStoneWall1South : DamageableItem
	{
		[Constructable]
		public SAStoneWall1South( )
			: base( 969, 631 )
		{
			Name = "Stone Wall";
			Hue = 1110;

			Level = ItemLevel.VeryEasy;
            Movable = false;
		}

		public SAStoneWall1South( Serial serial )
			: base( serial )
		{
		}


		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( ( int )0 ); //version
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt( );
		}
	}

	public class SAStoneWall1East : DamageableItem
	{
		[Constructable]
		public SAStoneWall1East( )
			: base( 968, 636 )
		{
			Name = "Stone Wall";
			Hue = 1110;

			Level = ItemLevel.VeryEasy;
            Movable = false;
		}

		public SAStoneWall1East( Serial serial )
			: base( serial )
		{
		}


		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( ( int )0 ); //version
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt( );
		}
	}
}